View Full Version : Official RFD Starcraft Thred
SwiZz
Jul 18th, 2006, 04:27 PM
bwahah...inspired by the other strategy games thread, I decided to see if there was a lot of RFDers who still play starcraft.
I played for a while before, but stopped and recently played 2 games with a friend just for kicks.
I've gotten accustomed to playing money maps (yes even if ppl say they are cheezy to play). I just like the faster-pace of the game. It tests your abilities to react quickly, and build incredibly fast from the beginning. It does take away from the whole expanding bit. But I duno, I somewhat prefer it. I'm slowly going back to regular maps though, although I suck.
Anyways, any other RFDer's still play SC? perhaps we can all get a game going sometime.
B0000rt
Jul 18th, 2006, 05:32 PM
I've gotten accustomed to playing money maps (yes even if ppl say they are cheezy to play). I just like the faster-pace of the game. It tests your abilities to react quickly, and build incredibly fast from the beginning. It does take away from the whole expanding bit. But I duno, I somewhat prefer it. I'm slowly going back to regular maps though, although I suck.
I play those too, haven't played in a few months though, I guess I'll go install it now.
I usually play the micro zero clutter maps, much faster paced and shorter completion times (under 15minutes usually) which allows me to get more game for my time ;D
My Brood War account is the same as my RFD username (four zeros not Oh's) so you can /f add me if you want...
pennywize
Jul 18th, 2006, 05:50 PM
Wow haven't played starcraft in years, perhaps I shall go install it again.
I think I still remember the build order to zerg rush.
ephemoL
Jul 18th, 2006, 05:57 PM
My username is ephemoL.
Let's play.
trashmouth12
Jul 18th, 2006, 10:29 PM
UMS games own...
stockbones
Jul 19th, 2006, 10:45 AM
i loved sc...i just dont trust playing against random people. my friend was showing me this insane map hack he had, the number of things he could do to the oppenents was crazy!
-dropping players
-making allies fight eachother and much more
im pretty sure u guys know about it, but just to see this and not being detected, i dont trust anyone on bnet anymore.
B0000rt
Jul 19th, 2006, 10:57 AM
i loved sc...i just dont trust playing against random people. my friend was showing me this insane map hack he had, the number of things he could do to the oppenents was crazy!
-dropping players
-making allies fight eachother and much more
im pretty sure u guys know about it, but just to see this and not being detected, i dont trust anyone on bnet anymore.
I frankly don't care about my record anymore, so if I even detect a hint of someone hacking, my team or not, I just leave the game.
Hanniganite
Jul 19th, 2006, 11:04 AM
My Brood Wars CD doesn't work...otherwise I'd install it and occasionally play for fun. Only takes a couple of games to shake off the rust. Oh well.
SwiZz
Jul 19th, 2006, 11:22 AM
My Brood Wars CD doesn't work...otherwise I'd install it and occasionally play for fun. Only takes a couple of games to shake off the rust. Oh well.
Well provided you have the original SC game with CD KEY, you can just burn off a copy of broodwar from someone else (a friend perhaps?). Heck if you want, I can lend you a copy heh.
I like the original over broodwar for some reason. Maybe just because I havn't gotten too into it. But I just prefer the original version.
Allright, good to know there's some players. Perhaps those who are interested can install their starcraft and shake off the rust if they like. And perhaps sometime on the weekend when most ppl are free we can play a game or two.
Or just poster your usernames as some others have, and we can just /f each other. I can't remember mine..i"ll have to check and post back later.
stockbones
Jul 19th, 2006, 11:44 AM
I frankly don't care about my record anymore, so if I even detect a hint of someone hacking, my team or not, I just leave the game.
yea true, but say your so deep into the game...15 mins lets say. you are about to kick his a$$ and then he starts to hack. you dont have the enjoyement of finishing him off right?
Cafe_333
Jul 19th, 2006, 01:33 PM
lol i just picked up starcraft again recently too! i'll pop into a designated channel on the weekend if you all are up for some in-house games. As far as money maps go, the most I'll go is BGH - since that's what everyone seems to play online these days.
Starcraftjunkie
Jul 19th, 2006, 01:42 PM
I guess with my username, I should at least poke my head in this thread. hah..
The hacking was getting pretty bad when I slipped out of the scene. The funniest thing I saw done was using floating terran buildings to destroy whatever was underneath then when it landed... imagine 2 minutes into the game, a floating rax flies over your nexus.. then process to land on it.. and boom.. no more nexus.
Good times good times. :)
I was sorta forced to play bgh maps since it was the dominate amount of games created. The off chance (and with people I knew), it was battle at the Lost Temple. O.. and some of the UMS games.. with 3-5 crazy comps.. those were especially fun (with a group of people you know)
SwiZz
Jul 19th, 2006, 02:36 PM
cool hack i've seen was where a guy put one pylon in a spot, and the hack lets u build things on top of each other.
so he had a pylon, with like 25 photon cannons right on top of it...it was crazy, cause the beams that shot out, came like in a rapid fire stream....it sucked arsee..lol
okay...lets say the default channel from RFDer's will be RFD on US East.
Hanniganite
Jul 19th, 2006, 08:43 PM
cool hack i've seen was where a guy put one pylon in a spot, and the hack lets u build things on top of each other.
so he had a pylon, with like 25 photon cannons right on top of it...it was crazy, cause the beams that shot out, came like in a rapid fire stream....it sucked arsee..lol
okay...lets say the default channel from RFDer's will be RFD on US East.
Stacking hack...like the 'Use Map Setting' games that allow you to go 'lights on' and 'lights off'...
I'll admit, I've used hacks plenty when I played but only when I suspect/know someone else is hacking...it's annoying because I know I can (and with my friend 2v2) beat most people without hacks but then they end up cheating and I have to too. Got to a point where my friend and I had many many aliases and would get revenge on people who had just screwed us. Backstabbing people is incredibly exhilirating :razz:
Alvito
Jul 19th, 2006, 09:52 PM
i wish i had the paper with ym cd key on it! :S
Cafe_333
Jul 19th, 2006, 10:28 PM
Good times good times. :)Oh man, some of the bug exploits were the best. Others I remember include cloaked mutas, cc slide, and the flying drone! lol
Deimos
Aug 7th, 2006, 01:17 AM
Ever get stuck with an old TNT card because you sold your beloved 6800? Well, Starcraft:BroodWars is nice to have for such dark times. Here is my Zerg build order for 8 computer player meelee:
tip: slow down the game to slowest, particularly in later stages where you have dozens of units to manage.
http://img.photobucket.com/albums/v653/deimos47ca/startcraft-zerg-build/-starcraft2006-07-3113-27-19-03.jpg
start off drones on the closest minerals, and build new drones as soon as possible, until your 9th one is finished, by which time you shouldn't have to wait more than 30sec to accumulate enough for a spawning pool.
http://img.photobucket.com/albums/v653/deimos47ca/startcraft-zerg-build/-starcraft2006-07-3113-31-15-79.jpg
as soon as you got 50 minerals, send a drone to make an extractor (spawning pool should be 200-250 complete). Now be patient and wait to hatch an overlord first (#8), and then the drone (#9). Be ready to send 4 drones, staggered, to extractor when its finished, and build more drones when that overlord is done and get them on minerals.
http://img.photobucket.com/albums/v653/deimos47ca/startcraft-zerg-build/-starcraft2006-07-3113-38-38-81.jpg
Now its a race to get as much gas as possible. When you hit 150 minerals and 100 gas, its time to upgrade to lair. Dont rush to build hydralisk den just yet.. dont have to until lair is half finished. In the meantime, continue building more drones and overlord if need be. Lair and hydralisk den should finish near simultaneously, and you should have 200 minerals and 200 gas ready to upgrade to lurker.
http://img.photobucket.com/albums/v653/deimos47ca/startcraft-zerg-build/-starcraft2006-07-3113-49-07-46.jpg
Dont immediately rush off to build hydralisks! Continue building more drones, and overlord, until the lurker upgrade is about 1/4 finished. Send a few drones (from minerals) to build some creep colonies. NOW, build no more than 4-5 lurkers, because it costs vespene gas, and as soon as the upgrade is finished you need the gas to evolve the hydralisks into lurkers ASAP. In some levels where there is narrow path (Blood Bath), block path with evolving eggs to buy some time. Spread out lurkers in front of sunken colonies (but close enough so they can still attack zealots attacking them) so the spines criss-cross.
http://img.photobucket.com/albums/v653/deimos47ca/startcraft-zerg-build/qstarcraft2006-07-3118-55-54-35.jpg
The spoils of a well laid out plan. Without lurkers in those first 9 minutes, a meelee game against protoss is hopeless. However, once you have the lurkers, you have huge advantage. As soon as the first wave of attacks is over, setup 2nd hatchery at gas/mineral location, and position your lurkers in choke point to guard it. Follow up with queen's nest, spire, hive, greater spire, mutalisks, and evolved to guardians for some raw carnage.
PS: That is OPPONENT blood bath. Because of pesky psionic storms, I lost something like 14 units, by the end (and killed 1000+). Usually, I try to keep it under 5. Even though you have 2 resource hubs, and a small group of guardians, its no time to let up. Build up a defence perimeter of spore colonies to prevent unwanted air drops, and push through the enemy territory with whatever assault force you choose. A smart strategy against computer oponents is to quickly attack each briefly to disrupt their unit production, and do the same for 2-3 other neighbours. Now, you only have to worry about 3-4 full strength computer oponents, and can quickly expand through those earlier softened up.
cryptblood1986
Aug 7th, 2006, 02:31 AM
Anyone here play zero clutter no rush 15? Or Fastest Money Map no rules?
cryptblood1986
Aug 7th, 2006, 02:34 AM
My strategy is to get cannons around the base as soon as possible while making resources & an army the same time.
cryptblood1986
Aug 7th, 2006, 02:35 AM
Oh by the way did you guys know that an army of ghosts *without cloak* can kill hydras easily?
Deimos
Aug 7th, 2006, 10:52 AM
Oh by the way did you guys know that an army of ghosts *without cloak* can kill hydras easily?
That doesnt make sense.
Ghosts are only as fast at walking as marines.
I dont remember the first power and cool down rate, but it would certainly be cheaper and faster to build 4 marines than 4 ghosts.
Personally I rarely use ghosts... only maybe 3-4 at most as scouts, and to lockdown enemy carriers/battlecruisers.
CodecX81
Aug 7th, 2006, 11:56 AM
I never play on Battle.Net anymore.. ever since everyone started using cheat-o-matic to alter their numbers, its just a tactic of who has faster fingers.
Sidenote,
For months I've been looking for utilities to allow a larger resolution than 640x480 and I've found a few, but the links are all dead..
Does anyone know of anything, or willing to join me in my quest?
Deimos
Aug 7th, 2006, 11:59 AM
My strategy is to get cannons around the base as soon as possible while making resources & an army the same time.
well that's the general idea. Everybody knows that. But which way is fastest/best!?
If you are playing protoss, I would concentrate on getting EITHER Reaver or Templar as fast as possible. Without Reaver, 4, 6, even 8 photon cannons will get ripped to shreds by enemy zealots (and to some extent marines and zerglings).
In meelee games, the computer oponent typically sends out a group of 8 or 12 zealots as the first attack wave. Multiply this by 3 if playing 4 player meelee or 7 if playing 8 player meelee, and you quickly realize seige units are essential. ie, if you're terran, 4 full bunkers will barely stop a dozen zealots, because as soon as 4-5 start chopping on the bunker, the hp will fall very very fast, and your 2-3 drones wont be able to repair fast enough. Playing Terran, getting 2 tanks with siege mode in time for first attack wave is critical. Even more important, once you have more tanks behind bunkers, you should shortcut-key them, and when enemy attacks constantly focus their attacks on enemy units far away from bunkers. Otherwise, the splash damage your own siege tanks do on zerglings and zealots at the bunkers will destroy them nearly instantly.
http://img.photobucket.com/albums/v653/deimos47ca/startcraft-zerg-build/screen01.jpg
build academy immediately after factory, and research stim-pack ASAP. Then, keep your units outside of bunkers until enemy is close, then stim-pack and hide inside.
Valek
Aug 7th, 2006, 12:16 PM
well that's the general idea. Everybody knows that. But which way is fastest/best!?
If you are playing protoss, I would concentrate on getting EITHER Reaver or Templar as fast as possible. Without Reaver, 4, 6, even 8 photon cannons will get ripped to shreds by enemy zealots (and to some extent marines and zerglings).
In meelee games, the computer oponent typically sends out a group of 8 or 12 zealots as the first attack wave. Multiply this by 3 if playing 4 player meelee or 7 if playing 8 player meelee, and you quickly realize seige units are essential. ie, if you're terran, 4 full bunkers will barely stop a dozen zealots, because as soon as 4-5 start chopping on the bunker, the hp will fall very very fast, and your 2-3 drones wont be able to repair fast enough. Playing Terran, getting 2 tanks with siege mode in time for first attack wave is critical. Even more important, once you have more tanks behind bunkers, you should shortcut-key them, and when enemy attacks constantly focus their attacks on enemy units far away from bunkers. Otherwise, the splash damage your own siege tanks do on zerglings and zealots at the bunkers will destroy them nearly instantly.
http://img.photobucket.com/albums/v653/deimos47ca/startcraft-zerg-build/screen01.jpg
build academy immediately after factory, and research stim-pack ASAP. Then, keep your units outside of bunkers until enemy is close, then stim-pack and hide inside.
Omg.. lol Blood Bath!! That map is so oldschool.
Deimos
Aug 7th, 2006, 04:20 PM
I was just playing Broodwars, 8 computer meelee in "The Hunters map" (same one used for my Zerg screenshots).
I got my ass whooped.
I rushed to build factory, and then tanks.
Had three siege tanks and two bunkers.
I got overrun by 50+ marines, and 20+ zealots.
I DIDNT HAVE STIM PACK, OR ENOUGH DRONES TO REPAIR THE BUNKERS!!
cryptblood1986
Aug 8th, 2006, 11:39 AM
Any zero clutter or fastest map players here?
cryptblood1986
Aug 8th, 2006, 12:00 PM
well that's the general idea. Everybody knows that. But which way is fastest/best!?
If you are playing protoss, I would concentrate on getting EITHER Reaver or Templar as fast as possible. Without Reaver, 4, 6, even 8 photon cannons will get ripped to shreds by enemy zealots (and to some extent marines and zerglings).
In meelee games, the computer oponent typically sends out a group of 8 or 12 zealots as the first attack wave. Multiply this by 3 if playing 4 player meelee or 7 if playing 8 player meelee, and you quickly realize seige units are essential. ie, if you're terran, 4 full bunkers will barely stop a dozen zealots, because as soon as 4-5 start chopping on the bunker, the hp will fall very very fast, and your 2-3 drones wont be able to repair fast enough. Playing Terran, getting 2 tanks with siege mode in time for first attack wave is critical. Even more important, once you have more tanks behind bunkers, you should shortcut-key them, and when enemy attacks constantly focus their attacks on enemy units far away from bunkers. Otherwise, the splash damage your own siege tanks do on zerglings and zealots at the bunkers will destroy them nearly instantly.
http://img.photobucket.com/albums/v653/deimos47ca/startcraft-zerg-build/screen01.jpg
build academy immediately after factory, and research stim-pack ASAP. Then, keep your units outside of bunkers until enemy is close, then stim-pack and hide inside.
Ok I go deeper into my strat for fastest map:
1. make forge then place a gateway beside of the cannons at entrance & so if you do this they will be blocked and have to go single file into your base.
2. make a few gateways & make zealots keep sending packs of them to the enemy's base
3. make 3 nexus 1 on left side of gas 1 on right side & one under your main nexus after nexus are done make 4 assimilators 3 probes on each then make cybernetics core & 2 forges UPGRADE IS SUPER IMPORTANT
4. make zealots & cannons around your nexuses then make robotics fac, robotics support & Observatory then citaled of adun & templar archives
5. max out the assimilators & 2-3 probers on each.
6. make observers, & keep making & sending your reavers, observers, templars, Dragoons & Zealots rush their base & at the same time start making reavers & templars put them in seperate shuttles & send them to the opponent's minerals then let loose
7. I usually finish them off with the simple reavers, observers, templars, Dragoons & Zealots.
8. If you can not seem to get step 6 to work I would make 4 arbiters & recall reavers & templars to their minerals
ALWAYS REMEMBER BUILD & MAKE UNITS AT THE SAME TIME gawd I don't know how many times I tell people online to but they never do. Oh yeah 1 last thing always keep your base organised & set rally point of your army to 1 spot at the entrance, that way they will auto attack anyone who comes close.
cryptblood1986
Aug 8th, 2006, 12:13 PM
That doesnt make sense.
Ghosts are only as fast at walking as marines.
I dont remember the first power and cool down rate, but it would certainly be cheaper and faster to build 4 marines than 4 ghosts.
Personally I rarely use ghosts... only maybe 3-4 at most as scouts, and to lockdown enemy carriers/battlecruisers.
Sure it does make sense. Think about it, look at the attack range of hydras according to bnet 4/5 http://www.battle.net/scc/zerg/zstats.shtml & the attack range of ghosts are 7 http://www.battle.net/scc/terran/ustats.shtml both have 13 dmg after upgrades. But what happens is the ghosts are already shooting the hydras before they even get close & since the unit size of hydras are medium & ghosts are small they can fit into wider packs + even the ghosts behind can hit the hydras before they even get close. Make sense? http://www.battle.net/scc/terran/ug.shtml Size: Small http://www.battle.net/scc/zerg/units/hydralisk.shtml Size: Medium
Deimos
Aug 8th, 2006, 03:49 PM
Ok I go deeper into my strat for fastest map:
1. make forge then place a gateway beside of the cannons at entrance & so if you do this they will be blocked and have to go single file into your base.
2. make a few gateways & make zealots keep sending packs of them to the enemy's base
3. make 3 nexus 1 on left side of gas 1 on right side & one under your main nexus after nexus are done make 4 assimilators 3 probes on each then make cybernetics core & 2 forges UPGRADE IS SUPER IMPORTANT
4. make zealots & cannons around your nexuses then make robotics fac, robotics support & Observatory then citaled of adun & templar archives
5. max out the assimilators & 2-3 probers on each.
6. make observers, & keep making & sending your reavers, observers, templars, Dragoons & Zealots rush their base & at the same time start making reavers & templars put them in seperate shuttles & send them to the opponent's minerals then let loose
7. I usually finish them off with the simple reavers, observers, templars, Dragoons & Zealots.
8. If you can not seem to get step 6 to work I would make 4 arbiters & recall reavers & templars to their minerals
ALWAYS REMEMBER BUILD & MAKE UNITS AT THE SAME TIME gawd I don't know how many times I tell people online to but they never do. Oh yeah 1 last thing always keep your base organised & set rally point of your army to 1 spot at the entrance, that way they will auto attack anyone who comes close.
umm... yeah.. uh-hum...
you obviously play quite different games than me. I don't play against 1 loser oponent. Make 3 nexus... who in the world ever does that! Especially in the same place. Your step #8 was absolutely hilarious. Make 4 arbiters. You say it as if it was as easy as making drones. HUGE expenditure of gas and minerals. Very long wait. Not to mention, you need virtually the whole tech tree to make them. I'm quite certain if you have the luxury of being able to make 4 arbiters, then your opponent is no match for you.
I recently tried that terran 8 player meelee again, and barely managed to make it to battleships...
http://img.photobucket.com/albums/v653/deimos47ca/startcraft-zerg-build/astarcraft2006-08-0815-50-33-81.jpg
http://img.photobucket.com/albums/v653/deimos47ca/startcraft-zerg-build/astarcraft2006-08-0815-51-12-65.jpg
game is not over.. thats how I left it. But, I am in BIG BIG trouble. No more gas. And enemy has dark archons and queens!!
Deimos
Aug 8th, 2006, 03:55 PM
Unit Size Attack Minerals Gas Range Build-time Cool
Ghost S 10c 25 75 7 50 22
Hydralisk M 10e 75 25 5 28 15
.
E indicates Explosive Attack (50% damage to Small Units 75% damage to Medium Units, full damage to Large Units).
C indicates Concussive/Plasma damage Attack (50% damage to Medium Units 25% dam to Large Units). S indicates Splash damage, which affects all units in the blast area.
Lets examine your idea:
- Ghosts take nearly twice as long to build.
- Ghosts cost 75 gas.. three times as much as Hydralisks. You're almost always limited in the game by gas.
- Ghosts and Hydralisks seem to both do 10 damage. But, Ghosts will only do 50% damage to medium units (like Hydralisk). And Hydralisks will only do 50% damage to Ghosts (small unit).
- However, Hydralisks will fire more often - their cool rate is 15 vs 22. Hydralisks fire about 50% more frequently.
- the one and only advantage that Ghosts have is their range of 7 vs Hydralisk 5.
- you are free to believe what you want to believe, but I think in a real game, your group of Ghosts would get slaughtered.
DarkReaper
Aug 8th, 2006, 10:05 PM
Never knew RFD had so many Starcraft players.
I remember all the glitches. I knew every single one of them, from floating drones, to stacked hydras. Unfortunetly, they fixed a lot of these bugs in the latest patch.
I always loved to cloak my zerg units on Golem maps. Always love the reaction from players.
I only play UMS maps though. In Melee, there are always some problems. Some guy has a stack/map hack, or your ally decides to backstab you.
Deimos
Aug 8th, 2006, 10:25 PM
Never knew RFD had so many Starcraft players.
I remember all the glitches. I knew every single one of them, from floating drones, to stacked hydras. Unfortunetly, they fixed a lot of these bugs in the latest patch.
I always loved to cloak my zerg units on Golem maps. Always love the reaction from players.
I only play UMS maps though. In Melee, there are always some problems. Some guy has a stack/map hack, or your ally decides to backstab you.
woah... juicy juicy info.. please go on...tell me more!
stacked hydras?
cloacked ZERG???
stack/map hack - whats that?
EDIT: I suck. No really, I do. I rarely play multiplayer... its frustrating to either face total n00bs, or ungodly masters. I'm not very good at StarCraft/Broodwars or other such games. I almost always play on the slowest speed setting. And even then, I'm frantically clicking hundreds of places a minute. Just keeping my very own siege tanks from firing at zealots next to my own bunkers is a chore.
I don't really have any strategies. I rarely use queen's, defilers, dark archons, ghosts, etc. 20-30 minutes into the game, when I've built up some siege units, the tide shifts to offensive. I dont give computer/player oponents time to advance up tech tree. And likewise never have opportunity myself. By the time I'm building my 6th battlecruiser, the game is usually pretty much over. Check my screenshots.
Deimos
Aug 8th, 2006, 10:49 PM
http://img.photobucket.com/albums/v653/deimos47ca/startcraft-zerg-build/wwwstarcraft2006-08-0822-50-05-18.jpg
one of my few strategies.
Blood Bath level
If you commit to lurkers, you dont have time/resources to build sunken colonies. So, I block the passage, and make time ;)
The eggs have a lot of armor, so its ok.
cryptblood1986
Aug 9th, 2006, 01:25 AM
umm... yeah.. uh-hum...
you obviously play quite different games than me. I don't play against 1 loser oponent. Make 3 nexus... who in the world ever does that! Especially in the same place. Your step #8 was absolutely hilarious. Make 4 arbiters. You say it as if it was as easy as making drones. HUGE expenditure of gas and minerals. Very long wait. Not to mention, you need virtually the whole tech tree to make them. I'm quite certain if you have the luxury of being able to make 4 arbiters, then your opponent is no match for you.
I recently tried that terran 8 player meelee again, and barely managed to make it to battleships...
http://img.photobucket.com/albums/v653/deimos47ca/startcraft-zerg-build/astarcraft2006-08-0815-50-33-81.jpg
http://img.photobucket.com/albums/v653/deimos47ca/startcraft-zerg-build/astarcraft2006-08-0815-51-12-65.jpg
game is not over.. thats how I left it. But, I am in BIG BIG trouble. No more gas. And enemy has dark archons and queens!!
Umm yes you obviously play against loser opponents like computers ^ I play against people with records like 150 20 loss still beat them in fastest maps.
cryptblood1986
Aug 9th, 2006, 01:27 AM
Unit Size Attack Minerals Gas Range Build-time Cool
Ghost S 10c 25 75 7 50 22
Hydralisk M 10e 75 25 5 28 15
.
E indicates Explosive Attack (50% damage to Small Units 75% damage to Medium Units, full damage to Large Units).
C indicates Concussive/Plasma damage Attack (50% damage to Medium Units 25% dam to Large Units). S indicates Splash damage, which affects all units in the blast area.
Lets examine your idea:
- Ghosts take nearly twice as long to build.
- Ghosts cost 75 gas.. three times as much as Hydralisks. You're almost always limited in the game by gas.
- Ghosts and Hydralisks seem to both do 10 damage. But, Ghosts will only do 50% damage to medium units (like Hydralisk). And Hydralisks will only do 50% damage to Ghosts (small unit).
- However, Hydralisks will fire more often - their cool rate is 15 vs 22. Hydralisks fire about 50% more frequently.
- the one and only advantage that Ghosts have is their range of 7 vs Hydralisk 5.
- you are free to believe what you want to believe, but I think in a real game, your group of Ghosts would get slaughtered.
You're still wrong try it with your friend 100 ghosts vs. 100 hydras you'll see most hydras start dying before they even get close. Seeing is believing.
Valek
Aug 9th, 2006, 02:24 AM
Man, I'm getting nostalgic. I haven't SC'ed in a long long time. I actually played KBK (You're oldschool if you even remember the KBK league) in it's first season. I used to be so good.. now I'm a newb. :(
AzN_RiverdaleCI
Aug 9th, 2006, 09:33 AM
Umm yes you obviously play against loser opponents like computers ^ I play against people with records like 150 20 loss still beat them in fastest maps.
ew fastest maps, play skilled maps that require time and thinking, Lost Temple FTW!! maybe Big Game Hunters, actually no, any 256x256 map online vs other ppl = LONG game, but its crazy and you can screw yourself over by leaving yourself open to protect your other base, har har har, all your base belongs to us.
akito925
Aug 10th, 2006, 04:16 PM
man the good old starcraft days.. I'd still have my boxes.. bought like 3 copies of the game.. lol well err 1 copy starcraft, 3 copies of braodwars. lol.
Deimos
Aug 16th, 2006, 01:58 PM
man the good old starcraft days.. I'd still have my boxes.. bought like 3 copies of the game.. lol well err 1 copy starcraft, 3 copies of braodwars. lol.
why?
do you play on 3 computers simultaneously?
Mr.Universe
Aug 17th, 2006, 10:45 AM
If we can setup a regular game and time, I'm in for some old school SC/BW.
somemale
Aug 18th, 2006, 01:32 AM
3v3 BGH TVB NO LAG!!!
Alvito
Aug 18th, 2006, 01:42 AM
i need my cd key!
pandaharo
Aug 18th, 2006, 01:51 AM
Ah....the good old days when great games can be played in 133mhz, 2mb video cards and 14.4k dailup. :)
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