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.iNiz
Oct 28th, 2005, 11:07 PM
I just have like a noob question for people who are familar with studio max,

How do you create a camera that goes from point A to Point B, and then save it as an avi

(I think i'm combining like 9048509305898 steps into one sentence)

If anyone knows please DO tell, I've been searching for good tutorials and all, but I'm hopeless :|

Thanks

jb22
Oct 28th, 2005, 11:29 PM
I'm not that familiar with Max, I mainly work wth Maya but I'm no pro. But the concept should be the same. What you'll need to do is create a camera, then at one point in your timeline you need to create a key frame for it (in Maya you hit "S" and that will create a keyframe for selected objects). Then move your camera at a later point oin your timeline and create another keyframe.

Sorry that I don't have what exact keys you need to hit but the basic concept is there so it may help when trying to figure this out.

theSPOOLER
Oct 29th, 2005, 02:09 AM
Haven't used Max since the DotCom bust, but basically:

Create the camera. Hit the Animate button at the bottom or the screen, it'll get redish at the bottom to indicate things will be keyed. Move the time line slider to frame x (determine how many frames you want per second and multiply how many seconds the animation should take, say 3 seconds at 30 fps is frame 90). Move the camera to it's new destination. You can scrub (drag) the time line slider to see the camera move. Right click a viewport's label and you can switch to the camera view.

Render to create the animation, it should use avi as the default.

And marvel at how crappy the camera moves, as animating, modeling, lighting, those are the skills. Using Max is the relatively easy part.

.iNiz
Oct 29th, 2005, 12:09 PM
So whats more user-friendly? Maya or 3D-Studio Max?

jb22
Oct 29th, 2005, 12:48 PM
So whats more user-friendly? Maya or 3D-Studio Max?

Both apps have almost the same setup, as do most 3D apps. It's alomost like once you learn one, it should be easy to use any 3D app as the concepts are the same.

That being said, I don't consider either an "easy" app as when you first open it up it can be a bit overwhelming, especially once you start digging through the endless menus and control panels. I myself like Maya because I learned Maya and I know where everything is.

Yukikaze
Oct 29th, 2005, 12:52 PM
Hmmm... Got any good tutorial sites on these programs?

haveblue
Oct 29th, 2005, 01:13 PM
Maya comes with some nice tutorial videos.. Hard to say which is easier.. Maya is easier for applying materials and stuff, but Max is easier for shaping objects.. so..

Silver Bullet
Oct 29th, 2005, 06:13 PM
YG an email ;)

champ91
Oct 30th, 2005, 09:25 PM
i use to use it.

you can just make a camera with the camera button and move it around during animation and you should know how to use it from there.

haveblue
Oct 30th, 2005, 10:29 PM
I gave him some basic tips over msn, he's got it down pretty well so far. Respect knuckles to iNiz for being a quick learner. haha

divx
Oct 30th, 2005, 10:35 PM
it doesn't matter if u use 3dmax or maya, once you know one, you know them all.